Dan Dwire
Game Artist
|
427 Ayrlawn Dr.
Millersville MD 21108
dan.dwire@gmail.com
www.dandwire.com
443.474.4305 |
| Education |
|
| The Art Institute of Pittsburgh
December 2008 |
-Pittsburgh, PA
Bachelor of Science in Game Art and Design
|
| Anne Arundel Community College
June 2005 |
-Arnold, MD
Associate of Art in General Studies
|
| Skills & Software |
|
| Asset Creation |
-3ds Max, Maya, Zbrush, Adobe CS, CrazyBump
|
| Development |
-Unreal Ed, Hammer, GameMaker, Wildpockets, UnrealScript, Unity3d, CSS & HTML, LUA, Pipeline development
|
| Production |
-Level design, Gameplay scripting, High & Low-Poly modeling, Rigging, Animation, 2d mapping, Video production, Web & graphic design
|
| Experience |
|
| ServiceLink
August 2010 – May 2011 |
-Graphic Designer
Crafted artwork that highlighted the comprehensive solutions ServiceLink offered its clients. Laid out and reformated artwork for print and online advertising. Designed HTML landing pages, email blasts and mockups. Captured application simulations for training and sales using Adobe Captivate.
|
| ServiceLink
February 2009 – August 2010 |
-Help Desk Specialist
Ensured the continuation of ServiceLink’s focus on Client service through the smooth operation of information technology. Supported several hundred onsite users at ServiceLink’s call center. Trained newer technicians in daily helpdesk operations. Composed documentation and procedures for solutions to common technical issues.
|
| SimOps Studios
April 2009 – Sept 2009 |
-Game Design Intern
Expanded Sim Ops’ portfolio of products for their web-based game engine, WildPockets. Teamed up with other developers to create interactive 3D products.
Created art assets for various game projects. Modeled props and characters for various projects. Supported the community by answering technical questions and finding solutions to the engine’s limitations.
|
| Art Institute of Pittsburgh
Nov 2007 – December 2008 |
-Teaching Assistant
Worked with peers to realize their creative concepts into feasible and presentable projects. Assisted in the instruction of Level Design, Game Production Team and Advanced Game Production classes. Delivered technical demonstrations and lessons on scripting and creating artwork and for the Unreal 3 Engine. Resolved issues with importing and exporting assets into Unreal.
|
| Mechanimal Studios
December 2007 – Jan 2009 |
-Technical Artist
Offered design and development services to Scientific and Entertainment organizations. Developed pipelines for optimizing dense 3d data into more usable formats. Produced 3d visualizations and video presentations for product demonstrations. Designed and developed websites for Mechanimal Studios and its clients.
|
| Recognition |
|
Game Jams
2008 – 2012 |
-Participated in the following Game Jams:
WildPockets 24 hour Game Jam, October 2008. Created WildPockets game Miner Mania.
2009 Global Game Jam, January 2009. Created XNA game Yaxkin.
2010 Global Game Jam, January 2010. Created Flash/ WildPockets game ¡Dr. Láser! ¿Adorará Ella un robot?.
2011 Global Game Jam, January 2011. Created Flash game A-Pun-calypse.
|
| Art Institute of Pittsburgh
Fall 2008 |
-Dean’s List
Graduated with a final cumulative GPA of 3.3
|